HTML Star Trek: The Episode Guide
Other Episode Guides
 
Not logged on     Log On     Benefits     Configure
CSS
Submit
DK FlagSE Flag Home Find Forums Books
ST:TOS Logo [PNG] ST:TNG Logo [PNG] ST:DS9 Logo [PNG] ST:VOY Logo [PNG] ST:ENT Logo [PNG]
  Online Games  
 
DO NOT CLICK
Previous Next | Votes: 10 | Points: 7.2 | Log On to vote

Dead Stop
Star Trek: Enterprise, episode 30 (2.4)

Last Modified: 28 Jun 2006 13:30:03

         
Cast:
Scott Bakula   IMDB   Captain Jonathan Archer
Connor Trinneer   IMDB   Commander Charles Tucker III
Jolene Blalock   IMDB   Sub-Commander T'Pol
Dominic Keating   IMDB   Lieutenant Malcolm Reed
Anthony Montgomery   IMDB   Ensign Travis Mayweather
Linda Park   IMDB   Ensign Hoshi Sato
John Billingsley   IMDB   Chief Medical Officer Phlox
Guest Cast:
Roxann Biggs-Dawson   IMDB   Computer Voice
Director:
Roxann Biggs-Dawson   IMDB
Author:
Mike Sussman   IMDB
Phyllis Strong   IMDB
Teaser
Enterprise Teaser #030: Dead Stop [A]

The recently damaged Enterprise docks at a fully automated alien repair station, where services are rendered at a heavy price.
Synopsis
After the incident in the Romulan minefield, Enterprise is in need of repairs. Archer sends out a general distress call, and receives a jumbled response from a Tellarite freighter, containing the coordinates of a repair station. When the crew arrives at the station, it appears to be abandoned... until one of the docking ports lights up and reconfigures itself to fit Enterprise. Still, there don't seem to be any lifeforms onboard. Once inside the station, Archer, T'Pol and Trip locate a sort of diagnostic center that contains holographic schematics of the ships, with the damaged sections clearly highlighted. Somehow, the station has managed to scan the ship and anticipate the crew's needs - the schematic even highlights Reed's recent leg injury. A computer voice addresses the trio, asking them to select a method of compensation for the repairs. Archer offers some warp plasma, and the station accepts, saying the repairs can be completed in less than 35 hours. Though he is wary of the automated nature of the station, Archer accepts the terms, and the station begins the repairs. In the station's recreation room, the trio is impressed by the amazing technology on display - a food replicator delivers both cold water and Trip's favorite fried catfish.

Back on the ship, the station's technology has managed to fix Reed's leg injury, and is repairing Enterprise in record time. Archer, however, can't help but be suspicious - it all seems too good to be true.

Meanwhile, Trip and Reed are enjoying replicated meals in the station's recreation room. Like Archer, Trip can't help but be a bit suspicious of the station - especially since he has calculated that the station's computer must be impossibly small. He convinces Reed to go with him and attempt to explore the station further and track down the computer. Unfortunately, they are detected by the station's computer and transported back to Enterprise. The duo is reprimanded by Archer, but the captain can't help but be curious as to what they found onboard.

The captain's concerns are put aside for the moment when tragedy strikes - Ensign Mayweather is found dead. While the crew attempts to cope with his death, Archer heads to the station's computer to determine a cause of death. The computer doesn't recognize his queries, and Archer grows even more frustrated. Meanwhile, Phlox performs the autopsy and discovers that the body is not Mayweather, but a nearly perfect replica.

Archer devises a plan: Archer, T'Pol and Reed make their way through the station's intricate passageways while Trip attempts to distract the station's computer with the crew's payment of plasma. When Archer and T'Pol reach the station's computer core, they discover a horrifying sight: 40 humanoid bodies, pale and desiccated, suspended from harnesses, with electrode-like devices attached to their skulls. T'Pol notes that the vital organs of the bodies appear to be functioning, but they've suffered severe neurological damage. Their synaptic pathways have been integrated into the computer core, giving the station the knowledge of many different species. As they begin to free Mayweather, the alien station begins overriding commands onboard Enterprise, effectively holding the ship hostage. Archer and T'Pol bring Mayweather back to the ship, but Enterprise is close to shutting down completely. With time running out, Archer instructs Reed to deliver their final payment. Reed pulls out a small detonator and activates micro-charges that were attached to the plasma canisters Trip left behind. The ensuing explosion and a final torpedo launched by Reed destroys the station, and Enterprise's command functions return to normal.

Phlox determines that the station was essentially tapping into Mayweather's brain, using his knowledge to enhance its processing power. This explains the station's incredible capabilities. The crew heads out, believing the station permanently destroyed. But in the distance, it ominously begins to repair itself...
Reviews

By Ex Deux on 13 Apr 2003 09:15:07
In one of the closer intersections between episodes thus far on Enterprise, "Dead Stop" begins shortly after last week's episode. The Enterprise's hull is damaged and so is Malcolm's leg. The situation seems problematic until, in what is the first of several continuity references, Enterprise gets directions from a Tellarite freighter to a repair station (though in light of what happens later in the episode it may be reasonable to conclude that there was no Tellarite freighter at all). Where the...

View Full Review


By Jamahl Epsicokhan on 03 Mar 2003 10:36:42
There can be something inherently disconcerting about artificial intelligence, particularly unfamiliar AIs with crude communication interfaces. I think it has to do with an underlying wariness that an AI is based on complex but ultimately uncompromising directives rather than flexible reasoning; when you don't know those directives you quickly develop the understanding that they could cause you harm rather than good. This kind of AI has no conscience; it does what it wants. Your benefit or harm...

View Full Review


By PsiPhi on 24 Dec 2002 10:00:55
"Dead Stop", its title notwithstanding, got off to one hell of a beginning. There were a few goofy bits late in the episode that one can certainly criticize (and I will), but the episode did so many things right that I'm finding myself quite fond of it.

For starters, the sheer existence of the show, or at least the acknowledgement that such a show was needed, pleased me no end. You may remember that although I liked "Minefield" quite a bit, I worried that the extensive damage the ship took...

View Full Review


By The Trek Nation on 17 Dec 2002 16:07:55
"Dead Stop" is one of Enterprise's strongest episodes, despite a typical haunted house plot with a twist ending that's expected even if the nature of the twist is not. There's superb continuity, not only on major issues like the damage to the ship and Reed's leg but on smaller details like Archer's ongoing breakfasts with the crew and Mayweather's joking with Sato. The spare, too-clean, too-bright automated station contrasts nicely with the dim and dented ship, creating a sense of futuristic,...

View Full Review

You need to Log On to review episodes.

Comment on episode or reviews

Episode-specific external links
Star Trek Flag Official Paramount Episode Guide You need to Log On in order to add URLs
TrekNation Episode Guide
PsiPhi Episode Guide
trekkies.dk Episode Guide
Images (121)