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Star Trek: Enterprise, episode 32 (2.6)

Last Modified: 28 Jun 2006 13:30:03

Scott Bakula   IMDB   Captain Jonathan Archer
Connor Trinneer   IMDB   Commander Charles Tucker III
Jolene Blalock   IMDB   Sub-Commander T'Pol
Dominic Keating   IMDB   Lieutenant Malcolm Reed
Anthony Montgomery   IMDB   Ensign Travis Mayweather
Linda Park   IMDB   Ensign Hoshi Sato
John Billingsley   IMDB   Chief Medical Officer Phlox
Larry Cedar   IMDB   Tessic
Bari Hochwald   IMDB   E'lis
Steven Flynn   IMDB   Maklii
Jesse James Rutherford   IMDB   Q'ell
Robertson Dean   IMDB   Korok
Mike Vejar   IMDB
Rick Berman   IMDB
Brannon Braga   IMDB
David Wilcox   IMDB

When Enterprise is in need of fuel, Archer discovers a desolate mining colony that is being controlled by Klingon marauders who are bullying the colonists and hoarding their fuel. After Archer discovers the problem, the crew trains the colonists to defend themselves and prepare for a final showdown against their Klingon oppressors.
With Enterprise's deuterium reserves running low, Archer and the crew visit a small mining colony in hopes of replenishing their supply. The alien colonists, however, claim that they can't spare any deuterium, and ask Archer to return at the end of the season. Archer manages to negotiate, and eventually reaches an agreement with the colony's leader, Tessic - the deuterium in exchange for medical supplies, power cells and assistance in repairing the colony's extraction pumps. In a puzzling move, Tessic also insists that the pump be repaired within two days.

As the Enterprise crew is helping with repairs, a Klingon ship enters orbit. Tessic panics, insisting that Archer and his people hide. As Archer watches, a small group of Klingons beams to the surface, greeting Tessic in what appears to be a friendly manner. The leader of the Klingons, Korok, is significantly less friendly when he learns that Tessic does not have the deuterium he has requested. Tessic asks for more time to produce it, but Korok becomes enraged, and orders Tessic to have the deuterium ready in four days. Finally, the reason for the colonists' strange behavior becomes clear - these Klingon marauders have been preying on them for five seasons, taking all the first-yield deuterium they can produce. When Tessic and the others tried to rebel, it resulted in the deaths of eight colonists. Defeated, Tessic tells Archer to just take the deuterium he needs and leave.

Archer, however, is angered by the situation, and believes that the crew of Enterprise may be able to aid the colonists. He convinces Tessic to allow them to try, and reveals a plan: the colonists will surreptitiously move their village and rigs so that when the Klingons arrive for their next visit, they will be lured into a combustible fuel field. To protect them in battle, T'Pol offers some rudimentary self-defense training, while Reed and Hoshi lead the colonists in target practice.

When the Klingons do arrive, Archer's scheme is a success - the colonists defend themselves against the marauders, and the Klingons are tricked into entering an area that appears to be barren desert. This "desert," however, is the deuterium field, and flaming deuterium explodes from the wellheads surrounding them. As the Klingons are surrounded by a ring of fire, Tessic approaches, warning the Klingons to leave and never return. Rattled, Korok and his crew beam back to their ship.

As Archer and his crew prepare to leave, a grateful Tessic gifts them with 2,000 liters of deuterium - significantly more than the initially agreed upon amount.

By Ex Deux on 13 Apr 2003 09:13:42
Enterprise has encountered the Klingons three times so far. But each encounter, including the overhyped "Sleeping Dogs," was essentially conducted in the 24th century 'grudging allies' mode. "Marauders" is the first violent, or at least semi-violent, encounter between the proto-Federation and the Klingons. Though, of course, "Marauders" takes great pains to emphasize that the Klingons are rogue bandits who don't answer to the High Council and the Federation never identifies itself as such...

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By Jamahl Epsicokhan on 03 Mar 2003 10:39:13
While watching "Marauders," I saw during one of the commercial breaks an ad for an upcoming action movie called Half Past Dead, set inside a prison and starring Steven Seagal and Ja Rule. Much to my amazement (and dismay), the end of the commercial informed me that Half Past Dead is rated PG-13. Yes, PG-13. And I'm thinking, has the bloodthirsty testosterone-driven violent American action genre been so watered down for mainstream marketing reasons that now Steven Seagal films are rated PG-13?...

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By PsiPhi on 24 Dec 2002 10:03:24
Up until now, this season has been one of extremes. There's been "Shockwave II", "Minefield", and "Dead Stop", all of which I liked quite a bit... and "Carbon Creek" and "A Night in Sickbay", both of which I disliked rather strongly.

"Marauders" stands in contrast to both of the above groups. It provoked little reaction in me other than the occasional bout of laughter that I suspect was unintended by the episode. It stands as almost a textbook case of how to do generic television.


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By The Trek Nation on 17 Dec 2002 16:09:24
As an hour of action television, "Marauders" provides quite a bit of entertainment - good pacing, interesting sets, fun villains, some nice character moments. It's nice to know that Rick Berman and Brannon Braga saw A Bug's Life, and such an amusing gimmick to see Hopper played by a Klingon! It's exactly the same story: every season, a small but nasty gang of big grasshoppers descends on a hapless ant colony, taking their grain, leaving them barely enough to survive for the winter. When the...

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